This is a little tangential to what I normally discuss, but here are three classic video-games that may be deemed appropriate for a big screen, animated (or at least part-animated) adaptation. See what you think:
Nightmare Creatures (1997 – PS1, PC)
This would make a great part-animated horror flick, not only
for the designs of its monsters, but also for its story, which sadly remains
subsumed under some horribly addictive slasher gameplay. Nightmare Creatures follows the story of the evil Adam Crowley, who
resides somewhere in London, creating a horde of terrifying monsters
constructed from the remains of pre-existing bodies. It’s up to priest Ignatius
and Lara Croft carbon copy Nadia to slay them all and bring Crowley to his
knees. Despite the gameplay becoming fairly repetitive, its settings are rather
varied, and consistently haunting in tone, both visually and (in particular)
sonically. It’s hardly frightening. For one thing, the monsters are altogether
too pixelated by today’s standards to maintain any real impact. But the concept
is an interesting one, and one that would probably suit the big screen, despite
its somewhat derivative plot.
Oddworld: Abe’s Oddysee (1997 – PS1, PC)


A very cleverly written and intricate puzzle game, Abe’s Oddysee sees alien Abe escape meat
processing plant Rupture Farms after having discovered he and his Mudokon pals
are next on the menu. After he traverses Scrabania and Paramonia in order to
earn the power of the Shrykull, he returns to the plant to rescue his
co-workers from the oppressive tyranny of the glukkons, in particular the boss,
Molluck. While the game’s main appeal is its perplexing puzzles and challenging
tight spots – not to mention Abe’s ability to talk using ‘Gamespeak’ – the game
also maintains a compelling and interesting plot. The game was such a major
success that it spawned a sequel, Abe’s
Exoddus, the following year. While this was an extremely satisfactory
follow-up, it ultimately proved too frustrating, too long, and lost the charm
of the original, partly due to a noticeable change in Abe’s voice, and also
because its creepy vibe and setting was sacrificed in favour of comedy – both
changes that were kept for subsequent releases including Munch’s Oddysee and the New
‘N Tasty re-release. Due to such alterations, a film adaptation might not
impress everybody. Regardless, a film set in the Oddworld universe is a highly
desirable prospect.

Okami (2006 – PS2, Wii)

For me, this game serves as proof that videogames can be
perceived as a form of modern art. Visually and in terms of the gameplay, it’s
sublime. The game follows Amaterasu, a white wolf god, and her guide, pea-sized
Issun the Poncle, in their journey to earn all the Celestial Brush techniques
in order to vanquish foes such as Orochi, Ninetails and finally Yami, the source
of all evil. The Celestial brush can draw just about any element imaginable:
the sun, the moon, wind, rain, fire, lightning… And simply by drawing them,
they appear! It truly is fascinating and never gets dull. Although there is
technically no talking throughout despite an endearing gibberish accompanied by
subtitles, the game’s story is deeply engrossing. Before long, what initially
appears to be surreal and somewhat rather alien territory becomes profoundly
familiar as the characters begin to develop and evolve alongside you. The
environments are huge, and the story is epic – so much so that it would aptly
suit a lengthy anime or perhaps more appropriately a series. Of course, as with
the others, there are significant drawbacks. Firstly, the game’s predominant
appeal is its brush, utilised to summon elemental forces and bloom trees and
grow flowerbeds, and ultimately vanquish evil. Naturally, in adapting it for
the screen, it would (obviously) lose its interactivity. Regardless, the story remains
a completely legitimate reason for an adaptation. Amaterasu, Issun and the cast
around them are all incredibly well-developed and its setting is colourful and
exceedingly artistic. Based on Japanese Ukiyo-e woodblock art and watercolour paintings,
the visuals cannot be praised enough. Despite its relatively quiet reception
upon release, its general response invited a HD adaptation for the PS3 in 2012.
An animated adaptation is therefore not entirely unrealistic.


Image Sources:
Nightmare Creatures (1997)
[PSOne] Kalisto.
Oddworld: Abe’s
Oddysee (1997) [PSOne] Oddworld Inhabitants, GT Interactive.
Okami (2006) [PS2]
Clover Studio. Capcom.
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