Monday 23 January 2017

Can Videogames Be Art? – The Last Guardian, Shadow of the Colossus and Okami Retrospective


Last month, SIE Japan Studio unveiled their long (and I mean really long) awaited follow-up to the 2006 PS2 classic Shadow of the Colossus – spiritual successor The Last Guardian for the PS4. For those unfamiliar with videogames, this might mean nothing, but the fact is that this game was in development for almost a decade. Like Ico and SotC, The Last Guardian convincingly draws you into a mythical realm with its own individualistic tone, setting and ambience. Naturally, due to the game’s production hell, the game itself had ironically become something of a myth itself; it almost seemed as though its release was never going to arrive, and the moment it did, it was obvious that it would arouse disappointment, no matter how finely tuned the final product was. It was initially planned for release on the PS3 in 2011, but hardware issues caused it to be delayed until technological advancements allowed for the game’s creative scope. Of course, it’s an ambitious game, as with Team Ico’s previous releases, but with ambition comes flaws, and it was unfortunately the flaws that people tended to focus on, which is somewhat understandable considering the time it took to get this game out on the shopfloor.
The Last Guardian, SIE Japan Studio, 2016
But I get the feeling a lot of people are missing the point. Sure, the controls can be frustrating, and perhaps not as ‘fluid’ as many people were expecting; but in a sense I think that is part of the appeal. I felt the same way about SotC. This game has an interesting story to it, as well as an intriguing set-up. The game sees you slay colossi – giant creatures roaming an otherwise barren wasteland – in order to revive a dead girl at a temple altar. You’re told nothing else, and the mystery surrounding the plot gradually unfolds as you progress – even by the conclusion you’re not *entirely* certain what the hell just happened. But still, despite its critical acclaim, gamers nonetheless expressed dissatisfaction with the game’s controls and the lack of any interesting gameplay between the boss battles. In my mind, however, these people seem to be missing the point. Sure, it’s not for everybody, and yes, you need a lot of patience for it, but I get the impression that it’s *supposed* to be frustrating. Without frustration, there’s no sense of cathartic release, and no sense of moral upset come the finish line. The game achieves two things – it manages to be both ambitious in scope, but also fairly minimalist. This sounds contradictory, but once you actually play it for yourself, you’ll see what I’m talking about. The fact that there’s no other tasks to complete might seem tedious to some, but it adds to the ambience, and it therefore does not risk distracting you from the game’s primary objective.


Shadow of the Colossus, Team Ico, 2006
Now, I’m not going to praise this game any more than this. It is a great game, truly, but there’s not much else to say besides what’s already been said over the course of the last decade. But artistically, it’s not my absolute favourite. I think that title has to go to Clover Studio’s Okami (2006). This game was perhaps the first game I played that I felt bore some merit for its artistic nuances and idiosyncratic visuals. Being a PS2 game, it risked being restrained by the console’s limitations, but the developers instead used this to their advantage and based the game’s graphics on Japanese ink wash paintings, enabling them to increase the game’s scope and length. This is also appropriate considering the main appeal of the game is the utilisation of a ‘Celestial Brush’, which innovatively permits the drawing (and conjuring) of certain items and elements; for example, painting a circle in the sky makes the sun appear, making it daytime, while two vertical lines make it rain. The game is also based on Japanese mythology, and a great deal of research has gone into capturing the look and feel of authentic, traditional Japanese culture. It is truly an epic of a game – perhaps *too* epic for some, though I actually like a lengthy, open-world game in which I can become fully invested. Is it perfect? No. But then, what is? The voices – which are essentially comprised of digitised garbled gibberish – take some getting used to, but they’re not overly annoying, and some argue that the game is a tad derivative, bearing some similarity to the Zelda series. Personally, I think this is a bit of an unfair criticism considering the game’s innovation outside of its structural resemblance – and besides, let’s face it, a good many videogames are going to seem similar in structure because, as with any media, there’s now a procedural layout by which we judge each new product. Even SotC abides by a strictly linear narrative, no matter how conceptually innovative it is. Though Okami is often cited as *one of* the greatest PS2 videogames, it is seldom regarded as the very best, with SotC usually taking the lead. I might be of a dissenting opinion, but the fact is, Okami is the only videogame I have ever become emotionally invested in – and this is nothing to do with graphical capabilities, but story.



Even after all these years, despite these games and the acclaim they have subsequently garnered, the gaming universe is seldom seen to bear artistic value – which is particularly strange since a great deal of videogames play out like an interactive, cinematic feature film. One of the many aspects that is worth noting in The Last Guardian is its attention to detail, its realistic movements and atmosphere – something the original SotC can no longer compete with due to a frankly erratic framerate. As much as I like it, SotC is perhaps the most dated of these three games, not because it’s in any way a ‘lesser’ game, but because the PS2 cannot possibly convey something as impressively as a PS4. But Okami contrarily stands the test of time – it’s certainly no less engaging than it was ten years ago. Will The Last Guardian maintain the same kind of lasting appeal? Only time will tell.
Okami HD, Capcom, 2012

Image Sources:
The Last Guardian - E3 2015 Trailer|PS4 (PlayStation) - https://www.youtube.com/watch?v=zXLZvsSmBIs
Shadow of the Colossus PlayStation 2 Review - Video Review (IGN) - https://www.youtube.com/watch?v=iT-5pSTzRY4
Okami (2006) - Clover Studio, Capcom.
Okami HD reveal trailer (Capcom Unity) - https://www.youtube.com/watch?v=evRYEFzAY8w



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