|
Beep, Beep (1952) |
It goes without saying, of course, that the animated medium
utilises visuals like no other, in order to convey expression and ambiance.
Take Tim Burton’s Corpse Bride (Warner
Bros. 2005), in which everything is monochrome – even the characters. The
character designs themselves, too, maintain the same gothic image through the
use of Victorian accoutrements, and exaggerated physiques; the sleek, gaunt,
pale-faced protagonist, Victor, and the dumpy, toad-like father of the bride.
Typical Tim Burton. Indeed, animation has always been a form of art – the
detailed, almost realistic backgrounds of the early Looney Tunes and Merrie
Melodies were eventually displaced by more surrealist, stylish backdrops.
Background artist Philip De Guard is one such case study: note the early Wile
E. Coyote and Roadrunner cartoons, juxtaposed alongside those from the
mid-fifties onwards. The rich, realistic orange and brown desert backgrounds
were later replaced with much more effective landscapes of purple sand and
yellow sky. In this respect, De Guard’s work could easily be construed as
innovative. It’s stylish, yes, but it works.
It’s entirely possible that subsequent animated features in more recent years
have derived much influence from De Guard’s techniques, including Disney’s Home on the Range (2004).
|
De Guard landscape, from Beep, Beep (1952) |
|
De Guard landscape, from Gee Whiz-z-z-z-z-z-z (1956) |
In animation, visual style is essential to the product.
Disney’s Hercules (1997) derives its
influence from vase etchings and paintings, while Atlantis: The Lost Empire (2001) bears substantial similarity to
the art of Anime – note the ‘square’ jaws and fingers of the male characters. Dreamworks’
CG features have in more recent years maintained a ‘squash-and-stretch’ style,
aligning their visuals with their films’ comedic, slapstick themes, much in the
same vein as the Warner Bros. cartoons of the golden age. Madagascar (2005) is perhaps most notable in this respect; the
character designs are quirky, bouncy and malleable, not unlike the designs of slapstick
cartoon characters of the 20th Century. Indeed, while technological
developments have altered and modernised the animated film, such details and
processes remain unchanged. Take Disney’s 50th animated film Tangled (2010), the character designs of
which are based on two-dimensional models. In a sense, this feature represents
the perfect blend of the traditional and the modern, culminating in a charming
aesthetic juxtaposing the old and the new – a visually perfect choice for a
milestone, commemorating the traditional while simultaneously heralding a new
age. Wreck-It Ralph (2012),
meanwhile, is a film that depends substantially on visuals to convey its
narrative. The old-fashioned, pixelated design of Ralph’s home, the Fix-It
Felix Jr. arcade game, boasts simple, purposely crummy animations and geometric
characters, while by contrast the Hero’s Duty video-game, into which Ralph
trespasses, is highly rendered, brooding and modern.
Perhaps one of the most innovative features to boast the
importance of visuals is Fantasia (Disney,
1940), a collection of animated sequences based on (mostly) pre-existing
classical works. This film is a masterpiece, not only for its conveyance of
sound through picture, but for the individual look and feel of its every segment.
The first sequence, based on Toccata and Fugue in D Minor, by Bach, represents
the most surreal of the segments. Without meaning to diminish its quality, it
bears substantial similarity to your average screensaver of today; innovative,
imaginative and purely achievable through the utilisation of animation. The
rest of the sequences more or less convey a definite story – Stravinsky’s The Rite of Spring provides the backdrop
to the narrative of evolution and the inception and extinction of the
dinosaurs, while Beethoven’s Pastoral
Symphony is used to tell a story based on an array of figures from Greek
myth. But the important thing to note is the obvious distinction between the
segments’ visual styles; the near-gothic, moody and almost terrifying ambience of
Mussorgsky’s Night on Bald Mountain,
the delicacy of dainty fairies and fine, detailed backgrounds in Tchaikovsky’s Nutcracker Suite, and the bright,
colourful, luscious landscapes of the Pastoral
Symphony, juxtaposed with its dark latter half upon Zeus’ attack.
|
Fantasia 'Pastoral Symphony' |
|
Fantasia 'Pastoral Symphony': Spilt red wine connoting danger |
This raises an interesting point concerning the use of
pathetic fallacy – a technique utilised in a vast array of other media aside
from animation, but one which is perpetuated to a far greater extent in all
features of this particular genre. Animation has the potential to emphasise
darkness and danger more so than any other medium. Take the storm at the climax
of The Lion King (1994), and the
vivid red sky connoting ‘danger’ towards the final scenes of Tarzan (1999); the gloomy, desolate
atmosphere of the vultures’ scenes and Shere Khan chase in Jungle Book (1967), contrasted with its light, vivid and serene
conclusion at the man village. It seems obvious, but fiery, red and orange
colours connote danger and evil, while deep blue can represent grief, death,
fear and, sometimes, tranquillity. As obvious as it might sound to you and me,
this facility has been utilised since the early days of film, and represents an
incredibly impactful artistic technique.
|
Fantasia 'Night on Bald Mountain' |
Of course, this is merely a handful of examples, serving as
an introduction to a vastly detailed and intricate history. There are many
other techniques, artists, shorts and features that go unacknowledged here –
far too many to acknowledge in a single post. Yet this post not only represents
a collection of personal favourites, but it highlights the ubiquity of the use
of art to convey emotion and intensity. Some instances are more subtle than
others; keep your eyes peeled and it may surprise you.
|
Gee Whiz-z-z-z-z-z-z (1956) |
No comments:
Post a Comment