Tuesday, 23 September 2014

Top Ten Animated Movie Tie-In PlayStation Games #9


 


#9: Peter Pan: Adventures in Neverland (PS1)

I’ve got to admit, I had a bit of an internal debate with myself over whether or not this game qualifies as a movie tie-in. It doesn’t follow the plot of any film, although it is inspired by the Peter Pan movies, its release coinciding with Disney’s 2002 Return to Neverland. Because of this, the game can easily stand on its own, despite containing a handful of cut scenes from the aforementioned film. Regardless, the timing of its release was evidently intentional, unlike the release of Aladdin in Nasira’s Revenge a couple of years earlier (which would probably have made the list if there had been an Aladdin movie released alongside it), and I therefore felt that it was at least worthy of an honourable mention.

The plot is simple. Peter Pan hears news from Tinkerbell that there is treasure hidden somewhere in Neverland, and sets out to find it. Meanwhile, Hook and his motley crew find out precisely where the treasure is located before tearing the map into four parts. Peter Pan’s objective is to fly to all corners of Neverland in search of the four pieces and locate the treasure before Hook does. Throughout the game, Peter learns how to use his knife, and earns new abilities, including the use of pixie dust in order to levitate objects blocking previously inaccessible areas, and panpipes to reveal invisible objects. In addition, Hook and the pirates kidnap and imprison the lost boys in various locations. Finding them all grants the player additional flying power, which is needed prior to the finale.

The structure of the game is unusual but inventive. Rather than plainly seeking the exit to a level and progressing to the next, in order to get further, the player must unlock a certain ability and return to one of the five previous levels to unlock a secret passage utilising that ability. The locations are simple and well-designed, but are rather plain and don’t really capture the spirit of the films. Furthermore, some aspects of the game are rather disappointing. The Indian Village, for example, though challenging and laden with invisible hazards, is barely recognisable. Obviously, due to political correctness, to portray the Indians are they were depicted in the original 1953 film would be undeniably racist. But they barely feature at all. Apart from Tiger Lily and the Chief (who has been severely watered down), the only Indian we see is the owner of the shop where you can buy tips and useful health and pixie dust boosts. It just feels lifeless and inauthentic. Maybe this is just a personal preference, but I felt as though the Indian Village was a huge disappointment in this respect.

Moreover, the ending is perhaps one of the worst endings I’ve ever experienced in a video-game. Not only does Hook wind up finding the treasure before you (rendering the entire adventure completely pointless), but the treasure, in the end, turns out to be a golden feather, which bears an inscription which reveals that if you collect all the feathers in each area, you are awarded a golden feather, and this needs to be accomplished in order to obtain 100%. If you’re thinking of playing this at all, I’ll save you the trouble by saying nothing actually happens once you’ve collected all of the golden feathers, which merely adds to the overwhelming disappointment. And trust me, no amount of pixie dust is going to lift your spirits after that.

Having said that, the game is actually very enjoyable. In fact, it’s surprised me how often I’ve returned to it. As of yet, this review sounds extremely negative. This wasn’t intended. Perhaps over several years of having played this surprisingly frequently I’ve become more aware of the game’s flaws, when in fact there are very few. The graphics are decent and the plot, though thin, is nonetheless engaging and never gets dull; the boss levels are fun and the additional task of finding the lost boys is actually not as boring as it sounds. Moreover, the game is at times challenging. Level eighteen ‘To the Lake’ is particularly excruciating, with invisible hazards at every turn. What I also like is the inclusion of references to the 1953 film. Strangely, despite serving as a tie-in with the 2002 sequel, Adventures in Neverland seems to pertain more so to fans of the original, with cameos by the likes of the crocodile and Peter’s shadow.

Overall, this game is good, but it could have been great, and that’s what bothers me. The locations are fun to explore, but they seldom bear much resemblance to their depictions in the movies. It’s highly addictive to play, but there isn’t much variety, not to mention that despite the fact that there are more than twenty levels, the game, in retrospect, feels a bit short. Put simply, Peter Pan flies but he doesn’t soar.

6.5/10

Top Ten Animated Movie Tie-In PlayStation Games


#10: Shrek 2 (PS2)


Dreamworks and PDI’s much-anticipated follow-up to the 2001 animated blockbuster Shrek saw our eponymous green hero once again take centre-stage alongside Fiona and an array of fairy tale creatures as he prepared to meet the in-laws in the kingdom of Far Far Away. The 2004 movie tie-in video-game follows the plot of the movie, albeit somewhat rather loosely. In fact, therein lies my most prominent criticism. Now, I’ve no problem with tie-ins that diverge from the plot of the movie, as long as they make it clear that they are not strict adaptations but spin-offs. The problem with this game is that, while it does follow the plot of the film (just about!), none of the levels actually derive from scenes in the film, save for maybe one or two. As a result, this game falls somewhere between the categories of movie tie-in adaptation and spin-off.

This may not be an issue for everybody. In fact, it’s probably not an issue for many at all, but it’s a factor I’m considering. Having said that, taking this game for what it is rather than for what it isn’t, it isn’t bad at all, but it’s hardly a masterpiece. The game follows four interchangeable characters in each level, allowing for multiplayer interaction. At the end of each level (except for the boss battles) there is a special ‘final round’ entitled ‘Hero Time’, which sees one of the four characters complete a challenge, usually based on their own unique abilities. The individual abilities of the characters comprise one of the game’s highlights. Shrek can use brute strength to carry enemies and toss them aside, Donkey can utilise his ‘burro blast’ to break through barriers and clear paths, and Big Bad Wolf can use his powerful breath to blow away enemies and activate certain switches. Of course, there are also some rather odd and incongruous abilities that aren’t given much explanation, such as Fiona’s inexplicable ability to slow down time. Regardless, they’re fun to use, and the interactions between the characters are fun to watch and listen to, even if their voiceovers are obvious imitations of the celebrities who voiced them for the big screen (Shrek’s ‘Scottish’ accent is particularly painful). The differences between the characters, their interactions and abilities is probably the game’s most inviting aspect. It actually makes it feel as though some thought went into the character’s designs, rather than just blandly maintaining a multiplayer feature throughout for no real reason.

The levels aren’t too challenging, and the game seems to be consistent in its difficulty. The graphics are decent, although some characters look strikingly different from their original models (I’m looking at you, Fairy Godmother!). But very few of the levels bear any resemblance to scenes in the film. The most similar are ‘Fairy Godmother’s’, involving the exploration of the potion factory, and ‘Cookie, Cookie’, following Mongo the giant gingerbread man’s rampage through Far Far Away. Yet even the most accurate scene adaptations contain needless additions, interactions, and sometimes characters (where did Li’l Red and the Fairy come from?!). Maybe I’m being nit-picky here, but I find the fact that it strays so far from the plot of the film rather irritating.

As a standalone game, however, this is very good. The interactions and abilities are, for the most part, well thought through and effective. It doesn’t feel contrived either, and the voiceover work is decent, I suppose (although personally I can’t listen to some of the impressions without creasing or cringing). It’s hardly what I’d call original, but it has a certain charm to it and the characters all work well together. It’s fun, it’s simple, and the animations are smooth. Though not exactly the perfect tie-in, you could do far, far worse.

6.5/10